Gantz (Shinsuke Sato, 2011)
Gantz: Perfect Answer (Shinsuke Sato, 2011)
First one's kinda fun—taking the video-gamey premise and running with it—but the second one's just a total mess. The problem comes down to the sense of time; Sato just can't manage intercutting. The more threads of plot there are, the more shambolic—spatially, narratively—the whole thing becomes.
2 comments:
Adding narration can help people understand it more especially those who hasn't heard about it.
Thanks for sharing the blog! I wish you to post the new updates regularly.
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