Sunday, April 8, 2012

Gantz (Shinsuke Sato, 2011)

Gantz: Perfect Answer (Shinsuke Sato, 2011)

First one's kinda fun—taking the video-gamey premise and running with it—but the second one's just a total mess. The problem comes down to the sense of time; Sato just can't manage intercutting. The more threads of plot there are, the more shambolic—spatially, narratively—the whole thing becomes.

2 comments:

wireless security systems said...

Adding narration can help people understand it more especially those who hasn't heard about it.

John William said...

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